Sealed behind great walls, and in the depths of dungeons, the secrets of our world have been buried for thousands of years. The stories of the gods, along with their creation of the world, and its inhabitants. Though with all this knowledge of the past hidden away, there are many secrets still to be told. Here you will read some of the common teachings of our world, and interpret the stories of the past as you may. However the lore of this land goes far deeper than what you will read here, so take this basic knowledge if you will and enter the world ready to explore and learn as you go.
(Major events as it would be known as common knowledge, many less known details are excluded)
Our story takes place in the Realm of Saphriel, home to the Elves, Dwarves, and Humans, each race respectively keeping to themselves with their own city like states, however trade was still abundant with them despite some minor differences between the races. To the east, just outside of Saphriel's borders lies the the Jagged Mountains, home of troll caves and other unsightly beasts. To the south of the Jagged Mountains lies vast expanses of deserts and mesas, home of the orc tribes. Then to the far east, past the mountains and deserts, rest many heavily polluted swamps which served as home to many goblin tribes For thousands of years the races that inhabited this realm have lived in a state of mild peace, with the Goblins, Trolls, and Orcs living in their tribes to the east, and in the west stood the Human, Elf, and Dwarf cities. However the Goblins, Orcs, and Trolls resented the other three races greatly for they had advanced far past them with their superior intellect and land. Although they lacked the ability and leadership needed to make a difference. This all changed when an unknown occult appeared consisting of a circle containing powerful Human, Elves, and Dwarves who wielded mighty artifacts left behind by the ancients. These weapons contained unmatched magical powers that are well beyond that of any mortal weapon of the era.
This cult came to the orcs, the goblins, and the trolls to make a deal with them. If they agreed to all march under one banner together against the other races, they would allow them to keep all the land and plunder they earned for themselves, and in return they would help the cult drive humanity to brink of extinction, the cult's motives for this were unkown at the time. They readily agreed to these terms and formed what is now known as the “Pact”. The Pact, under the control of this cult marched from the east and against the other races, driving them from their lands and attacking their cities. In response to to this assault the Elves, Dwarves, and Humans came together to form what was simply known as the Alliance. With the help of the cult and through the force of sheer numbers The Pact waged war with the Alliance for nearly seventy years before the last cities of humanity fell. As the war continued on, the refugees fled to the west for the last haven they had, a small bit of territory cut off from the rest of the continent, connected only by a sliver of land known as the salt water swamps. There the town of Barkamsted was founded by the nobleman known as lord Barkam, one of the first refugees to flee to this land. Starting as a simple refugee camp it grew as more people fleeing the war came. For over 65 years the city grew, and so did the desire for every citizen to take back their homelands, and from this determination, research into more powerful weapons began. The devastating seventy year war that crippled the three races of the Alliance finally ended. All of the realm was lost save for Barkamsted. Two years past, and in those two years the last of the orc hordes reformed and were beginning their march forward towards Barkamsted. Though in this time the people of the city had finally completed the first cannon prototypes thanks to the expert craftsmanship of the dwarven and human engineers. Using this new weapon they had high hopes of reclaiming their homes and defending their city.
Soon the Orcs launched their attack on the city, however the citizens were able to fend off the attack. Sadly many were injured and the battle took its toll on those who risked themselves for their homeland. After recovering the people of Barkamsted launched a counterattack on the Orc camps across the swamps, taking them by surprise they were able to devastate their numbers with the help of the cannons. Humanity pushed the Pact back for over a year, claiming many footholds, including the ruins of the Dwarven capital Thonduhm, and through blood, tears, and sweat, the ruined Human capital of Falkvard. Finally after many bloody battles the last of Saphriel's people pushed the Pact back to their homelands and overthrew the cultist castle, defeating all but a few of them. However, the cult leader Valis left a dark omen of destruction and the rise of hell before his death. With the Pact's defeat, things seem to have grown peaceful, however strange gates have begun to open around the realm leaving many uneasy. Perhaps the dark omen left behind by cult was more real than the people of Saphriel thought. Soon these gates began to release vile creatures into the mortal realm, posing a far greater threat than they ever faced before. The people of Saphriel had no choice but to ally with their long time enemy the Pact.
Many times did large gates open and demons poured out causing catastrophe. Though through the efforts of many, and at the cost of many lives. The source of the gates were found, a construct made by the hands of demons and cultists simply known as the obelisk. The men and women of Saphriel knew that that only way to defeat this menace was to strike at the heart of hell itself and destroy the obelisk, the object that was allowing the demons to cross back and forth between dimensions, but the demons had a plan of their own. They opened a gate much larger than any they had before in an attempt to take the city of Falkvard. The people of Saphriel took their chance during this invasion. Two-thirds of their forces marched into hell and through the portal sneaking behind the invasion force.The other one-third remained behind to hold the line against the demonic forces. Ghouls, Skeletons, Fire-Giants, Hellhounds, and all manner of evil things came pouring through the gate and the people of Saphriel held the line for some time, but slowly their barricades and defenses dwindled and the creatures began to come out in much larger numbers. They were forced to retreat to the walls of Falkvard and all seemed lost for a moment, for they were dwindling on supplies, time, and spirit. The tide of the battle turned, however, when soldiers from Barkamstead and Orc raiders from the pact came pouring down out of the forest and engaged the forces. Taking this chance, the soldiers that were defending the wall regained their spirits and pushed the demonic forces back until very little remained. They had beaten the army, but they suffered many casualties along the way.
On the inside of hell, the army was making their way to the obelisk taking on whatever resistance the demonic invasion force had left behind with ease. They encountered a few very powerful demons that halted them in their tracks along the way, but the size of their army was able to overcome and defeat any opposition they faced inside. They reached the obelisk and learned that a price must be paid for it’s destruction. They could seal the portal, but one person would have to stay behind and oversee its destruction. Many wished to step up and carry this burden, but in the end, choices were made and it was decided that Aster, a member of the explorer's guild, would stay behind, so everyone left but this valiant spirit as she sealed the gates and even to this day her fate is unknown to us. With the portals between dimensions closed, it is time for the men and women of Saphriel to rebuild as a new era of peace comes to the land.
Many years have passed since those faithful days that forever changed the people of Saphriel. Orcs and goblins now walk freely umongst all cities of the realm. While prejudice still remains, it is now far less than it once was. Trade has since florished and the popluace has grown. Exploration soon sparked to life and many expeditions to the east and far west over seas have took place. New lands and peoples have come to light. Great cat folk, strings of islands, and the home of witches and strange beasts. With many of these peoples trade came to life, new and strange goods being moved back and fourth between the lands. This peace continued for years with little upstarts or major events taking place.
Sadly, peace did not last. Again conflict has found its way to the land and strange happenings take place once more. Ripples in reality and tears into an eternal darkness appearing throughout the realm. Rumors of extremists of Perities and Uldir fighting with eachother, and trying to snatch away chunks of the mortal realm for their respecitve gods. Uldir wishing to create a realm for his own, and become more than a simple minor god. The constant fighting and world breaches resulting in damage to the veil that keeps these worlds apart. Now strange creatures from an unknown plain of darkness begin to invade the mortal world, threatening to devour all they come across. Working together the people of the realm fought against these creatures under the guidance of king Glaedwin and eventually managed to discover weaknesses they could exploit to defeat these creatures and seal the veil once more before more chunks of the worlds were smashed together or lost.
Taking advantage of the damage to the veil, what few that remained of the long defeated cult attemtped to make a move. Purposefully damaging the veil more in an attempt to control the creatures that leaked through, and even worse, revive their hell invasion once more through the revival of Valis. Because of this, the kingdom was now forced to fight a war on two fronts. Thankfully however, the cult was still in shambles and with great effort they were again defeated along with what was left of their followers. Only a handful managed to escape, most being forced far outside of the kingdom borders into the bleak lands beyond the jagged mountains.
With the cult in shambles, they kingdom was able to make a move on the veil tears that spewed the dark devouring creatures. Using a magical device created by the kingdom and its many alchemists and researchers known as a seal crystal. They were able to begin closing these other wordly portals to the abyss, and eventually, seal them all for good. With the veil re-sealed and the gods no longer fighting the threat was gone and stability returned to the world. Things have now become quite calm, trade and exploration have returned, and peace for the most part has settled in once more.